The AntiBio Series

Anti1 Antibiotics.
They have failed.
All that’s left are the Strains- bacteria so strong they have brought the world to its knees.
But humanity has fought on, carving out pockets of civilization in a wasteland known as the Sicklands, creating the super high-tech Clean Nation cities.
And from the cities GenSOF has been born- Genetic Special Forces Operations. An elite military branch of the government that enlists men and women with specific genetic anomalies that allow them to be hosts to bacteria that even the Strains cannot defeat. Under the watchful eye of Control, GenSOF protects the Clean Nation cities from the ever encroaching Strains and the diseased inhabitants of the Sicklands.
But now Control has other plans for GenSOF, and possibly the Clean Nation cities themselves, and it is up to the operators of GenSOF Zebra Squad, and their cloned Canine Units known as bug hounds, to find out what those plans are.
Or die trying.

anti2!

The Sicklands are burning.
Coffin Squad, a mix of GenWrecks and GenSOF operators, races from GenWreck base to GenWreck base, only to find death and destruction. The abominations of the Sicklands -the cooties- have systematically destroyed everything they have come across, all in the name of an entity that no one can find- the Other.
Now Coffin Squad, with the help of some unlikely allies, must leave the Sicklands and dive back into the Clean Nation stronghold of Caldicott City in a desperate attempt to keep GenSOF Command intact. Mysteries greet them, hordes of diseased citizens attack them, and one person shatters their perception of what it means to live in a world post-antibiotics.
And it all leads back to the Other and the place where everything started- Control.