Black Box Inc. Series

 

 

 

Need to hide something from the fae?
Got a tricky trans-dimensional delivery to make?
Need a big ball of magic that can destroy the world?
Call Black Box Inc.

The world as we know it is gone. Since the “extradimensional happening,” every creature, monster, and fairy tale goblin has turned Asheville, North Carolina, into their personal playground. An uneasy truce exists between the races, but Chase Lawter’s unique ability puts him squarely in the crosshairs of treachery, feuds, and monsters looking to make a buck on black market goods. Chase is the only known being who can pull material from between dimensions and shape it into whatever he likes—like boxes. Like boxes in which folks hide smoking guns and severed heads. Only Chase can hide the boxes, and only Chase can recover them from the Dim. All for a tidy sum, of course.

His crack team—a yeti, a zombie, and a fae-trained assassin—have his back. What could possibly go wrong?

Unspeakable horrors have been unleashed on Asheville, North Carolina.

Spectral demons tear victims apart from the inside out, leaving nothing but gory destruction in their wake. And their next victim is one of the biggest extradimensional crime lords around—the One Guy. To survive a fate equal to but also worse than death, he’ll have to convince Black Box Inc. to save his sorry ass.

Chase Lawter and his crack team—an omnisexual yeti, an ex-Fae assassin, and a business savvy zombie—are tasked with transporting the One Guy to Washington, D. C. where the Department of Extradimensional Affairs will put the crime lord into protective custody. That is, if Chase and Black Box Inc. can evade blood ghasts, dimentionalist rednecks, vengeance-seeking kobolds, and whatever other enemies are in hot pursuit of the One Guy.

He’s made a lot of enemies. Including Chase, who knows you can’t trust the One Guy as far as you can throw him.

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