The Bloody Conflict is long over. The lands are now controlled by despots, crooked cattle barons, energy hoarders, and anyone with enough might to keep the local folks under control.
For Clay MacAulay, none of that matters as he roams the land in a war machine from a time gone by. He wants nothing to do with small desert towns or brutal dictators. He only has his sights set on a new life. Unfortunately for Clay, too many ruthless people want what he has. They want the war machine he pilots. They want the battle mech that shouldn’t exist anymore.
They want his Fighting Iron.
But they will have to pry Clay’s cold, dead body out of that pilot’s seat before they can take it from him. And he plans on fighting them every massive mech step of the way!
A far-future mech western, Fighting Iron is a rip-roaring scifi adventure filled with six-shooters, plasma canons, rough and rowdy saloon brawls, showdowns, corrupt landowners, and fifty foot battle machines ready to crush everything in their path!
Fighting Iron 2: Perdition Plains-
Barred from crossing the NorthAm border, Clay McAulay, his AI co-pilot Gibbons, and their battle mech, are forced to flee into the warped and twisted territory of the Midlands. A desolate, dreary landscape filled with denizens of questionable character, the Midlands has the reputation of a place folks want to avoid on their travels.
Few ever enter, almost none ever leave.
Clay is quickly embroiled in a conflict between the townsfolk of Perdition Plains and a mad scientist that may have discovered the secrets to immortality. Clay tries to extricate himself from the volatile situation, but as always, trouble keeps its grip on him and he is soon fighting against a foe he’d never thought possible: a mech made entirely of dead flesh!